If you're not familiar with Clash of Clans, it's a game where you build forts with gold and elixir resources. Buildings are dragged and dropped, however, players like, and resources are collected and stored periodically throughout the day as they check in. Over time, players build an army of various troop types. They can be taken on single player missions to raze the villages of nearby goblins, or on raiding parties of neighboring villages. Similarly, other players can raid your town. Don't worry, nothing is permanently destroyed, though adversaries can snatch some of your gold and elixir. Players earn and lose trophies through their multiplayer raids to determine rank, and band together in clans in order to earn even more loot in sprawling group battles.
It sounds simple, but there's a lot more to it, and we're here to help!
Be patient, save your gems
The biggest caveat with any casual free-to-play game is the premium currency system. Just about everything is on some kind of timer, and as you progress, those timers get longer. Don't cave and spend your precious gems on speeding up production. Save them for something important that you get to keep. Make a point to complete achievements and clear natural obstacles to build your gem count. Above all else, gems should be spent on builders huts. After that, there's a wide range of discretion on gem spending. Typically, buying resources outright with gems is a poor use of resources; you're better off boosting your own production buildings.
When you do have enough gems, think long and hard about what's important to you in the game, since if you want to get through this without paying a dime, it'll take awhile before you make another major purchase. On the flip side, you'll have a hard time getting through the competitive end-game content without spending some cash.
If timers have got you down, play a few other games and cycle through them. Candy Crush Saga and Simpson Tapped Out are both solid options. A top-ranked Clash player actually went out and made his own similar game, Samurai Siege, and Gameloft has a Rome-themed knock-off called Total Conquest. There's also Supercell's Clash Royale, which puts a card battler spin on the Clash of Clans universe.
Offense is the best defense (and vice versa!)
Your upgrade and build order will vary significantly based on if you want to sit back and collect resources or take the fight to other players. Odds are you'll regularly be bouncing between these two stances. If defense is your primary interest, your first upgrade should be your town hall, then walls, then defensive structures - first mortar, then archer tower, then cannons. Mortar and air defense are your most important towers, so make sure they're close to the middle and have lots of protection. After that, start working on your various resource production buildings, and make sure they're fully upgraded. Some players intentionally leave a few elixir gatherers and mines outside the walls so other players can farm them without destroying everything they have, though it's often practical to leave lower-priority buildings like those outside your walls so you can make sure the important stuff is better-protected with overlapping fields of fire rather than covering a wider area.
Also, remember that players with higher level town halls earn less from raiding lower-level players - don't be in a rush to upgrade your town hall if you're playing defensively. Just because you're playing defensively doesn't mean you should neglect your barracks - in fact, you can queue up troops to train there, and then get a refund on those in the queue, later on, turning your barracks into a kind of temporary, unraidable elixir storage.
If you're getting aggressive, the order is similar. First build up your town hall, then get your elixir production up and running so you can start stockpiling resources right away. Then get your barracks and camps upgraded so you can get started on building an army. Neither of those structures provide resources to raiders, so feel free to plant them outside your walls. After that, flesh out your defenses with walls and cannons.
The only things left would be the laboratory for upgrading troops, spell factory for added offensive power, and gold mines for upgrading structures. Since matchmaking is based on trophy count, some players intentionally keep theirs low so they can clean up against lower-level players, so be careful about which fights you pick early on. If you want to farm players that are lower level than you, intentionally lose trophies by raiding with a single unit.
Getting attacked can suck, but luckily if 30% of your town is destroyed or your Town Hall comes crumbling down, you'll have a 12-hour shield. If 90% of your base is wiped out, you'll get an extra four hours. How do you best make use of this time? Well, don't go out and start attacking right away, that's for sure. That will cancel out your shield immediately.
The safety time is valuable, so use it to your advantage - take some time to figure out how you can improve your economy, build up your army, upgrade towers (since they don't fire when upgrading) or simply stockpile and spend resources before the pain train comes rolling around again. Shields are useful enough that you may even want to voluntarily move your town hall out into the open. You'll lose trophies and some resources, but often the amount of safety time you get out of it is worth it. If you get really itchy for battle, remember that Clan Wars don't affect your shield timers at all.
Make sure to keep tabs on your shield timer. Once it expires, you'll get some extra time where you can attack, but others can't attack you. The duration for this Village Guard varies based on which league you're in. It's a sweet spot that is worth capitalizing on whenever the opportunity comes up.
Finally, you can't be attacked while you're online and playing. If you can keep your iPhone or iPad running the game all day, it's an easy way to stay secure.
Learn the lay of the land
The core strategic mechanic of Clash of Clans combat is to have as many walls between your resources and the outside as possible. To do this, you'll want to make sure there are no gaps in your perimeter, and definitely, make sure that there are no spawnable tiles within your base. You'll want to make sure that structures are tight together, so cannons and other defensive structures can cover as many of them as possible.
Putting your buildings into small compartments formed by upgraded walls is vital to slowing an enemy's advance. Piling up multiple layers of walls makes them more susceptible from the splash damage of Wall breakers, so be sure to fill cells with buildings. You'll also want to have your most powerful defenses positioned more closely to the center of your base; provide as much of a buffer zone with other buildings and walls as possible, so attacking troops have to take longer chewing on other stuff to get to the guns. This maximizes the amount of time your defenses are working, and increases your odds of successfully repelling an attack.
Pick your targets
When finding opponents, there are a few things you want to take into account before you start dropping troops. First, look at their Town Hall level - if it's far lower than yours, you'll be getting a smaller cut of the spoils. You'll get to see exactly how many resources are available for plundering. At the very least, you want to be able to earn back the resources you spend on troops. If resources are all you're after, it's often more profitable to send in a handful of goblins and ultimately lose the battle than winning a full-blown assault that costs a lot of resources.
Before you deploy your first troop, be aware of which resources you're going for. If you're going for trophies to climb the ranks, you'll need to be investing a lot of troops to get two or three stars on your raid. You'll also want to hit elixir reserves if you want to replenish (or earn back) resources for troops. Once you've done that, it's simply a matter of targeting the most powerful defenses for those resources. Use giants to draw fire from towers initially, then wall breakers to breach, then more giants to mop up defenses. Barbarians, wizards, and archers can chew on structures once areas have been cleared of cannon and mortar fire, while goblins can bee-line for resources. Be mindful of how many troops you drop in, though. You want to be able to pull off a win while burning through as few as possible.
Remember that you have no direct control over your troops. Know what the unit's favorite targets are and deploy accordingly. Barbarians will run head-first at the nearest building, which isn't great news if there's a well-defended mortar just a little further in. Send the wall breakers and giants in to open new avenues of attack. Smart players will create bases that funnel troops right into areas with a ton of traps, which can blunt your offensive very quickly.
Get raiding buddies
Once you've maxed-out your Town Hall level, gone through the single-player levels, and rebuilt your castle, you're probably pretty hardcore about the game and ready to start getting into organized clan play. Not only are these great ways to socialize in the game, but coordinated attacks can help you bring in some pretty good loot hauls, too.
Keep in mind that although you can use clans to call in back-up both for attacks and defense, you'll be expected to contribute troops too - it's a team effort, after all. Communicate regularly about what you're up to, get advice from senior members when you're trying to figure out what to do next, and have fun! Your clan may have aspirations for competitive league play, which can get pretty intense.
Punch your weight in Clan Wars
Attack unstarred villages first, since you and your clan have the most to gain from attacking them. When picking targets for the first time in Clan Wars, let the game's matchmaking figure out a good opponent for you. If you end up succeeding against tougher opponents, your lower level allies may have a hard time dealing with an equivalent increase in challenge. If you go for easy ones, then you're taking away good opponents for those lower-level allies, forcing them into battles they can't win. Punch your weight, and the whole clan wins.
Tailor your armies in Clan Wars
You've got a whole day to prepare before war kicks off. Use the scout function for your target enemy encampment to get a lay of the land, and build your army around defeating it. If the walls are low level, go land. If the air defense isn't upgraded, get balloons. Make specific requests in your clan chat for the types of troops you want to send in. Identifying the strengths and weaknesses of who you are attacking will help you build the best army to take it on.
Your top Clash of Clans tips, tricks, and cheats!
For a casual game, Clash of Clans has a surprising amount of depth. If you've got any personal strategies for winning bigger, faster, and better, leave them in the comments, or sing out for help with particularly tricky situations.
Updated July 2017: These are still all solid tips to help you succeed in Clash of Clans!
This post may contain affiliate links. See our disclosure policy for more details.
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Mustachioed Barbarians, fire wielding Wizards, and other unique troops are waiting for you! Enter the world of Clash! New Features: â Upgrade to the all new Town Hall 12 to have your Town Hall fight back! â Use the power of Siege Machines to break through the toughest of defenses â Work together with your clan in Clan Games to earn valuable Magic Items Classic Features: â Join a Clan of fellow players or start your own and invite friends. â Fight in Clan Wars as a team against other players across the globe. â Defend your village with a multitude of cannons, bombs, traps, mortars, and walls. â Fight against the Goblin King in a campaign through the realm. â Plan unique battle strategies with countless combinations of spells, troops, and Heroes! â Friendly Challenges, Friendly Wars, and special events. â Train unique troops with multiple levels of upgrades. â Journey to the Builder Base and discover new buildings and characters in a mysterious world. PLEASE NOTE! Clash of Clans is free to download and play, however, some game items can also be purchased for real money. If you don't want to use this feature, please disable in-app purchases in your device's settings. Also, under our Terms of Service and Privacy Policy, you must be at least 13 years of age to play or download Clash of Clans. A network connection is also required. Support: Chief, are you having problems? Visit http://supercell.helpshift.com/a/clash-of-clans/ or http://supr.cl/ClashForum or contact us in game by going to Settings > Help and Support. Privacy Policy: http://www.supercell.net/privacy-policy/ Terms of Service: http://www.supercell.net/terms-of-service/ Parentâs Guide: http://www.supercell.net/parents
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Clash of Clans
Giant Dragon Clash Of Clans
Clash of Clans is a freemiummobilestrategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
The game is set in a fantasy-themed[3]persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own town using the resources gained from attacking other players through the game's fighting features. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people who can then participate in Clan Wars together, donate and receive troops, and chat with each other.
Clash of Clans was released to positive reviews, garnering high ratings from many critics.
Gameplay
A replay of gameplay, where a player is attacking another player's village
Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game.[3] Gold and elixir can be used to build and reload defenses that protect the player from other players' attacks. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency.[3] Attacks are rated on a three-star scale and have a maximum timed length of three minutes.[3]
The game also features a pseudo-single-player campaign in which the player can attack a series of fortified goblin villages[5] and earn gold, elixir and dark elixir (levels 51-75 only). The game starts with two builders, but the player can have up to five builders through buying them with gems.[6]
Buildings
To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops, to re-load X-Bows (available from Town Hall 9), and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, create dark spells (available from Town Hall 8), and fuel the Inferno Tower, a defensive building that is available only at Town Hall 10. The Eagle Artillery, a defensive building only available at Town Hall 11, is fueled by elixir. Town Hall 11 also provides access to a new hero - The Grand Warden. It is the only hero born out of elixir. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. Town Hall 12 gets a defensive building called Giga Tesla, which is already built-in after the Town Hall 12 upgrade.[7]
There are a number of buildings available to the player to defend their village, including cannons, mortars, bombs, teslas, traps, archer towers, wizard towers, inferno towers and eagle artilleries. Players can also build walls, which can be upgraded as a player's town hall level increases.[7][8]
Troops and spells
The game has two kinds of barracks (barracks and dark barracks) and two kinds of spell factories (spell factory and dark spell factory). The barracks create troops using elixir, whereas dark barracks create troops using dark elixir.
The spell factories follow the same pattern - the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. All troops and spells have different properties. As the player progresses, several new troops and spells are able to be unlocked.
Also, the workshop, a building which houses clan troops called the Siege Machine, Battle Blimp & Stone Slammer unlocks at Town Hall 12.[9][10][11][12][13]
Clans and clan wars
Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another in the 'clan wars'. Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one 'preparation day' and one 'war day.' When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious. If the two clans' number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if he/she use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player. [14] In the March 2016 update, 35v35 and 45v45 were removed[15][16][17]. The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10 and 5v5[18][19][20]. In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates, however these challenges do not provide loot or trophies and do not affect a player's army.[21] In the October 2018 update, Clan War Leagues were introduced. Clans would fight seven other clans to advance to the next league and earn league medals by earning stars in Clan War Leagues. The clan in the group with the most stars will be promoted to a higher league, while the clans in the group with the least stars will be demoted to a lower league.
Builder Base
A player attacking another player's village in the builder base game mode
Following an update on May 22, 2017, Supercell released the new 'Builder Base' game mode to the game. It allows players to sail to a new island and create a new village with a different set of buildings[22].
In the 'Builder Base' game mode, players can attack each other's bases simultaneously. The player who deals the most damage or getting more stars can get rewards such as gold, elixir, and trophies. However, the gold and elixir can only be won for the first three victories made by the player within a twenty-four hour timeframe, but can continue attacking for trophies afterwards.
Players can spend gems to speed up the in-game time. The progress will be much faster in this base with the introduction of Clock Tower (temporarily speeds the process in the entire Builder Base) and Gem Mine. A new hero, the Battle Machine, was also introduced along with this update. It is the only hero in the game that has a reusable ability named Electric Hammer. In March 2018, Builder Hall level 8 was released, which is currently the highest Builder Hall level.
Clan games and magic items
In December 2017, Supercell introduced the Clan Games, at first a one-off event where clan members could work together to complete tasks, which would then earn clan points. Clan Games have recently begun happening monthly. When enough points are accumulated, a new reward tier unlocks, and players can select one reward from each unlocked tier. This update also introduced Magic Items, which could be used to enhance certain aspects of the player's village. Magic items are obtainable as rewards from Clan Games and through events. [23][24]
Development and release
Jonas Collaros, one of the coders in the Clash of Clans team, speaks about the game's design at an event
Clash of Clans was developed by Supercell, the company behind other popular mobile games like Hay Day.[25] The game was released for iOS platforms on August 2, 2012,[1] and on Google Play for Android on October 7, 2013.[2]
Marketing
The game is heavily promoted.[26] In February 2015, Supercell released their Clash of ClansSuper Bowl XLIX commercial, featuring Liam Neeson parodying his character from Taken.[27] On February 2, Business Insider reported the ad as the 5th most watched Super Bowl ad,[28] though on February 6, VentureBeat reported the ad was the most viewed of those that appeared on the Super Bowl.[29]YouTube users later voted the advertisement the second best Super Bowl ad, behind Nissan's 'With Dad' ad.[30]
On September 23, 2015, Taiwanese singers JJ Lin and Jimmy Lin released the game's theme song 'å
¨é¢å¼æ' ('Fight on All Fronts' in English), which was sung in Mandarin.[31]
Reception
Critical reception
Clash of Clans has received generally positive reviews. The iOS version holds an aggregate score of 74 out of 100 on Metacritic,[33] and 80% on GameRankings.[32]
Gamezebo's Leif Johnson was impressed, scoring the game 4.5 out of 5. Although he felt the gameplay was heavily skewed to encourage the player to purchase gems, he praised the addition of a single-player campaign. He concluded that 'Clash of Clans is a simple game, but that's more of a strength than a weakness. It's simple enough to provide quick, painless matches on an iPhone in an idle moment, and there are enough different units to choose from in the battle mode to make playing against other players endlessly rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat.'[35]
Pocket Gamer's Peter Willington was equally impressed, scoring the game 9 out of 10 and giving it a 'Gold Award'. Reviewing the game several months after it was released for iOS devices, Willington praised the game for requiring real strategy to play. He wrote that the gameplay was built on the progression of 'requiring more and more sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp.' He concluded that 'Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That's why it's passed the test of time since its launch and still has an active community devotedly constructing elaborate fortresses in the hope of becoming invincible.'[7]
148App's Rob Rich scored the game 3.5 out of 5, writing 'It's great to play an online freemium game that doesn't shy away from the single-player experience but also offers up some honest-to-goodness direct interaction, which is a very rare combination these days. It probably won't warm the hearts of any haters out there, but it does give genre fans something with a bit more action and strategy than they might be used to.'[8] Tom's Guide enjoyed the player interaction.[5]
Modojo's John Bedford scored the game 3 out of 5. He was critical of freemium gaming in general, writing 'The novelty hasn't just worn off this particular style of greedy gaming, it's shriveled up and condensed itself into an infinitely dense singularity of self-loathing.' Of the game itself, he concluded, 'This is a game that follows in the footsteps of no small number of titles that have made feverish demands on our wallets in exchange for just a slightly thicker slice of the gameplay. It's possible you have an unending appetite for these micromanagement titles, in which case we recommend getting heartily stuck into Supercell's latest game. While Clash of Clans brings something new to accompany its competent but unexceptional empire gameplay, for most of us it'll be a case of too little, too late.'[36]
Commercial reception
Clash of Clans became an App Store top 5 download between December 2012 and May 2013,[37] and this success has been described as helping to usher in a new era in single-player gaming on mobile devices.[38][39] In 2013, Clash of Clans was the third-highest game in revenue generated on the App Store and number one on Google Play.[40]
In February 2014 it was reported that the game was generating $654,000 in daily revenue for Supercell.[26] In 2015, the game was the top grossing app on both the App Store and Google Play, with an estimated revenue of 1.5 million dollars per day.[41][42]It is the fourth most installed app in App Store and the seventh most installed app in the Play Store, after it achieved 500 million downloads there.[43][44] As of 2018, it is also the highest-revenue generating app in the App Store.[44] By October 2018, it was reported that the title had been downloaded 606 million times, and that it earned about 1 million dollar every day. By October 2018, the game had earned a total of about $6 billion.[45]
Clash Of Clans Max GiantsSee alsoReferences
External links
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Clash_of_Clans&oldid=902263915'
Clash of Clans is a freemiummobilestrategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
The game is set in a fantasy-themed[3]persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own town using the resources gained from attacking other players through the game's fighting features. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people who can then participate in Clan Wars together, donate and receive troops, and chat with each other.
Clash of Clans was released to positive reviews, garnering high ratings from many critics.
Gameplay
A replay of gameplay, where a player is attacking another player's village
Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game.[3] Gold and elixir can be used to build and reload defenses that protect the player from other players' attacks. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency.[3] Attacks are rated on a three-star scale and have a maximum timed length of three minutes.[3]
The game also features a pseudo-single-player campaign in which the player can attack a series of fortified goblin villages[5] and earn gold, elixir and dark elixir (levels 51-75 only). The game starts with two builders, but the player can have up to five builders through buying them with gems.[6]
Buildings
To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops, to re-load X-Bows (available from Town Hall 9), and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, create dark spells (available from Town Hall 8), and fuel the Inferno Tower, a defensive building that is available only at Town Hall 10. The Eagle Artillery, a defensive building only available at Town Hall 11, is fueled by elixir. Town Hall 11 also provides access to a new hero - The Grand Warden. It is the only hero born out of elixir. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. Town Hall 12 gets a defensive building called Giga Tesla, which is already built-in after the Town Hall 12 upgrade.[7]
There are a number of buildings available to the player to defend their village, including cannons, mortars, bombs, teslas, traps, archer towers, wizard towers, inferno towers and eagle artilleries. Players can also build walls, which can be upgraded as a player's town hall level increases.[7][8]
Troops and spells
The game has two kinds of barracks (barracks and dark barracks) and two kinds of spell factories (spell factory and dark spell factory). The barracks create troops using elixir, whereas dark barracks create troops using dark elixir.
The spell factories follow the same pattern - the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. All troops and spells have different properties. As the player progresses, several new troops and spells are able to be unlocked.
Also, the workshop, a building which houses clan troops called the Siege Machine, Battle Blimp & Stone Slammer unlocks at Town Hall 12.[9][10][11][12][13]
Clans and clan wars
Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another in the 'clan wars'. Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one 'preparation day' and one 'war day.' When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious. If the two clans' number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if he/she use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player. [14] In the March 2016 update, 35v35 and 45v45 were removed[15][16][17]. The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10 and 5v5[18][19][20]. In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates, however these challenges do not provide loot or trophies and do not affect a player's army.[21] In the October 2018 update, Clan War Leagues were introduced. Clans would fight seven other clans to advance to the next league and earn league medals by earning stars in Clan War Leagues. The clan in the group with the most stars will be promoted to a higher league, while the clans in the group with the least stars will be demoted to a lower league.
Builder Base
A player attacking another player's village in the builder base game mode
Following an update on May 22, 2017, Supercell released the new 'Builder Base' game mode to the game. It allows players to sail to a new island and create a new village with a different set of buildings[22].
In the 'Builder Base' game mode, players can attack each other's bases simultaneously. The player who deals the most damage or getting more stars can get rewards such as gold, elixir, and trophies. However, the gold and elixir can only be won for the first three victories made by the player within a twenty-four hour timeframe, but can continue attacking for trophies afterwards.
Players can spend gems to speed up the in-game time. The progress will be much faster in this base with the introduction of Clock Tower (temporarily speeds the process in the entire Builder Base) and Gem Mine. A new hero, the Battle Machine, was also introduced along with this update. It is the only hero in the game that has a reusable ability named Electric Hammer. In March 2018, Builder Hall level 8 was released, which is currently the highest Builder Hall level.
Clan games and magic items
In December 2017, Supercell introduced the Clan Games, at first a one-off event where clan members could work together to complete tasks, which would then earn clan points. Clan Games have recently begun happening monthly. When enough points are accumulated, a new reward tier unlocks, and players can select one reward from each unlocked tier. This update also introduced Magic Items, which could be used to enhance certain aspects of the player's village. Magic items are obtainable as rewards from Clan Games and through events. [23][24]
Development and release
Jonas Collaros, one of the coders in the Clash of Clans team, speaks about the game's design at an event
Clash of Clans was developed by Supercell, the company behind other popular mobile games like Hay Day.[25] The game was released for iOS platforms on August 2, 2012,[1] and on Google Play for Android on October 7, 2013.[2]
Marketing
The game is heavily promoted.[26] In February 2015, Supercell released their Clash of ClansSuper Bowl XLIX commercial, featuring Liam Neeson parodying his character from Taken.[27] On February 2, Business Insider reported the ad as the 5th most watched Super Bowl ad,[28] though on February 6, VentureBeat reported the ad was the most viewed of those that appeared on the Super Bowl.[29]YouTube users later voted the advertisement the second best Super Bowl ad, behind Nissan's 'With Dad' ad.[30]
On September 23, 2015, Taiwanese singers JJ Lin and Jimmy Lin released the game's theme song 'å
¨é¢å¼æ' ('Fight on All Fronts' in English), which was sung in Mandarin.[31]
Reception
Critical reception
Clash of Clans has received generally positive reviews. The iOS version holds an aggregate score of 74 out of 100 on Metacritic,[33] and 80% on GameRankings.[32]
Gamezebo's Leif Johnson was impressed, scoring the game 4.5 out of 5. Although he felt the gameplay was heavily skewed to encourage the player to purchase gems, he praised the addition of a single-player campaign. He concluded that 'Clash of Clans is a simple game, but that's more of a strength than a weakness. It's simple enough to provide quick, painless matches on an iPhone in an idle moment, and there are enough different units to choose from in the battle mode to make playing against other players endlessly rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat.'[35]
Pocket Gamer's Peter Willington was equally impressed, scoring the game 9 out of 10 and giving it a 'Gold Award'. Reviewing the game several months after it was released for iOS devices, Willington praised the game for requiring real strategy to play. He wrote that the gameplay was built on the progression of 'requiring more and more sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp.' He concluded that 'Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That's why it's passed the test of time since its launch and still has an active community devotedly constructing elaborate fortresses in the hope of becoming invincible.'[7]
148App's Rob Rich scored the game 3.5 out of 5, writing 'It's great to play an online freemium game that doesn't shy away from the single-player experience but also offers up some honest-to-goodness direct interaction, which is a very rare combination these days. It probably won't warm the hearts of any haters out there, but it does give genre fans something with a bit more action and strategy than they might be used to.'[8] Tom's Guide enjoyed the player interaction.[5]
Modojo's John Bedford scored the game 3 out of 5. He was critical of freemium gaming in general, writing 'The novelty hasn't just worn off this particular style of greedy gaming, it's shriveled up and condensed itself into an infinitely dense singularity of self-loathing.' Of the game itself, he concluded, 'This is a game that follows in the footsteps of no small number of titles that have made feverish demands on our wallets in exchange for just a slightly thicker slice of the gameplay. It's possible you have an unending appetite for these micromanagement titles, in which case we recommend getting heartily stuck into Supercell's latest game. While Clash of Clans brings something new to accompany its competent but unexceptional empire gameplay, for most of us it'll be a case of too little, too late.'[36]
Commercial reception
Clash of Clans became an App Store top 5 download between December 2012 and May 2013,[37] and this success has been described as helping to usher in a new era in single-player gaming on mobile devices.[38][39] In 2013, Clash of Clans was the third-highest game in revenue generated on the App Store and number one on Google Play.[40]
In February 2014 it was reported that the game was generating $654,000 in daily revenue for Supercell.[26] In 2015, the game was the top grossing app on both the App Store and Google Play, with an estimated revenue of 1.5 million dollars per day.[41][42]It is the fourth most installed app in App Store and the seventh most installed app in the Play Store, after it achieved 500 million downloads there.[43][44] As of 2018, it is also the highest-revenue generating app in the App Store.[44] By October 2018, it was reported that the title had been downloaded 606 million times, and that it earned about 1 million dollar every day. By October 2018, the game had earned a total of about $6 billion.[45]
See alsoReferences
External links
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Clash_of_Clans&oldid=902263915'
Configure your town. Before you start farming, you will want to ensure that your town is set up properly to both protect your resources and allow you to lose enough to drop down to the level you want to be at. There are several strategies to keep in mind when designing your town.
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